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    EBECEG-26 2026 - 47th ISTANBUL World Congress on E-Business, E-Commerce and E-Governance (EBECEG-26)

    View: 26

    Website https://iceebm.org/conference/366 | Want to Edit it Edit Freely

    Category E-Business, E-Commerce and E-Governance

    Deadline: May 15, 2026 | Date: June 01, 2026-June 03, 2026

    Venue/Country: Istanbul, Turkey

    Updated: 2026-01-02 17:14:22 (GMT+9)

    Call For Papers - CFP

    Call for papers/Topics

    Full Articles/ Reviews/ Shorts Papers/ Abstracts are welcomed in the following research fields:

    1. E-Business

    E-Business refers to the use of digital technology and the internet to execute all business processes, including internal operations and external relations.

    Core Components:

    E-Procurement: Digital sourcing and purchasing of supplies.

    Enterprise Resource Planning (ERP): Integration of back-office functions like finance, HR, and manufacturing.

    Customer Relationship Management (CRM): Managing interactions and data throughout the customer lifecycle.

    Supply Chain Management (SCM): Digital coordination of the flow of goods from raw materials to the end user.

    Internal Operations:

    Knowledge Management: Internal wikis and digital training.

    Employee Collaboration: Intranets, video conferencing, and project management tools.

    Business Intelligence (BI): Using big data and analytics for strategic decision-making.

    Infrastructure & Security:

    Cloud computing and hosting models.

    Electronic Data Interchange (EDI) standards.

    Cybersecurity frameworks (firewalls, encryption, and access control).

    2. E-Commerce

    E-Commerce is a subset of E-Business that focuses specifically on the buying and selling of goods and services over the internet.

    Business Models:

    B2B (Business-to-Business): Wholesale trade (e.g., Alibaba).

    B2C (Business-to-Consumer): Retail e-tailing (e.g., Amazon).

    C2C (Consumer-to-Consumer): Peer-to-peer marketplaces (e.g., eBay).

    C2B (Consumer-to-Business): Freelance services or crowdsourcing (e.g., Upwork).

    DTC (Direct-to-Consumer): Manufacturers selling directly via their own websites.

    Revenue Models:

    Subscription-based (Netflix).

    Transaction fees (PayPal).

    Advertising and Affiliate marketing.

    Freemium models.

    The Trade Cycle:

    Pre-Sales: Search and negotiation.

    Execution: Order placement and delivery logistics.

    Settlement: Invoicing and payment processing (E-wallets, UPI, Gateways).

    After-Sales: Customer support and returns.

    Emerging Trends:

    M-Commerce: Mobile-first shopping and apps.

    Social Commerce: Selling via Instagram, TikTok, or Facebook.

    3. E-Governance

    E-Governance is the application of IT to simplify government processes, improve service delivery, and increase transparency for citizens and businesses.

    Interaction Models:

    G2C (Government-to-Citizen): Paying taxes online, license renewals, and public records.

    G2B (Government-to-Business): E-tendering, permits, and digital corporate filing.

    G2G (Government-to-Government): Data sharing between different departments or local vs. national authorities.

    G2E (Government-to-Employee): Managing civil service payroll, training, and internal HR.

    Levels of Implementation:

    Information/Broadcasting: One-way communication (government websites).

    Interaction: Two-way communication (emailing officials, downloading forms).

    Transaction: Financial exchanges (paying fines or utilities).

    Transformation/Participation: E-voting and digital town halls.

    Key Challenges:

    The Digital Divide: Ensuring equitable access for all socioeconomic groups.

    Data Privacy: Protecting sensitive citizen information.

    Interoperability: Making sure different government systems can "talk" to each other.


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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