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    ICE-GIC 2011 - 2011 3rd International IEEE Consumer Electronics Society's Games Innovations Conference (ICE-GIC 2011)

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    Website ice-gic.ieee-cesoc.org | Want to Edit it Edit Freely

    Category ICE-GIC 2011

    Deadline: May 31, 2011 | Date: November 02, 2011-November 04, 2011

    Venue/Country: Orange, U.S.A

    Updated: 2011-03-04 16:36:28 (GMT+9)

    Call For Papers - CFP

    The Third IEEE

    International Games Innovation Conference

    November 2 ? 4, 2011

    One University Drive, Chapman University

    Orange, California, 92866 USA

    (In the neighborhood of Disneyland)

    Preliminary Call for Papers

    IGIC 2011 http://ice-gic.ieee-cesoc.org

    The IEEE Consumer Electronics Society is pleased to announce the Third International Games Innovation Conference (IGIC 2011). Continuing the tradition that began in London 2009, and in Hong Kong 2010, this conference aims to be a platform for disseminating peer-reviewed papers, state-of-the-art demonstrations and special sessions that describe innovative research and development of hardware and software game technologies. Participation from industry, academia and government are welcome.

    Submissions: Authors are invited to submit two page papers that describe significant, original, and previously unpublished work. The initial submissions can be extended abstracts that include diagrams of ideas and early results from preliminary research and development. All papers will be refereed for presentation and publication on the basis of their relevance, technical soundness, novelty, clarity, and overall scientific or engineering contribution. At least one author must attend the conference in person to present the accepted paper for it to be included in the Conference Proceedings, IEEE Xplore and Engineering Index. Full papers may be submitted to the CE Transactions, after the conference. These papers must comply with the requirements of the CE Transactions.

    Please Submit Papers Here

    Papers reporting innovations and new developments in all areas related to games are invited, including but not limited to those listed below:

    Multi-player Games

    Cloud based games

    Networked games

    Location awareness

    Infrastructure

    Performance

    Latency

    Architecture

    Security

    Platforms

    Mobile/handheld

    Computers

    Consoles

    Portable consoles

    Cloud servers

    Network severs

    System architecture

    Network architecture

    Development and Production

    Design of games

    Tools

    Software-Hardware inter-dependence

    Graphics

    Animation

    Content generation

    Artificial intelligence

    Cinematography

    Interfaces

    Interoperability

    Wearable devices

    Biometrics

    3D effects

    Haptics

    Gaze

    Proximity

    Audio

    Gesture

    Beyond Entertainment

    Health/exercise

    Education

    Training

    Business

    Advertising

    Social Change

    Usability beyond games

    Technology

    Multi-core processors

    Mobile SoC

    Memory

    3D Display

    3D Graphics

    Augmented reality

    Virtual reality

    Game mechanics Storage

    Vision/imaging

    Wireless/RF

    MEMS/Nano devices

    User Experience

    Playing experience

    Behavioral impact

    Social impact

    Player modeling

    Learning

    Cultural impact

    Lessons from games

    Industry Track: New this year is the opportunity (primarily for presentation with less focus on full-paper publication) to submit two page papers pointing out real-life design and technology challenges that should be addressed in the short-to-medium term.

    Special Sessions: Panels, Workshops and Tutorials: IGIC 2011 is also planning for interactive sessions (120 minutes each) in the forms of panel discussions, workshops and tutorials, focusing on the latest development in game technology including hardware, software, content development and demonstrations. Topics of discussions on future issues, especially related to innovation in game technology, are welcome.

    For updates, please check on the website periodically:

    http://ice-gic.ieee-cesoc.org

    The author submission link will be activated soon.

    Information: Narisa Chu (narisa.chuatieee.org) or Sharon Peng (sharon.pengatieee.org)

    Submission Deadlines:

    Extended Abstract - May 31, 2011

    Notification of Acceptance - June 30, 2011

    Publication Ready 2-page Paper - August 31, 2011

    Proposals for Special Panels, Workshops and Tutorials: September 1, 2011

    Author Registration Deadline - September 15, 2011

    Early Registration Deadline - October 1, 2011


    Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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