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Website ice-gic.ieee-cesoc.org |
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Category ICE-GIC 2011
Deadline: May 31, 2011 | Date: November 02, 2011-November 04, 2011
Venue/Country: Orange, U.S.A
Updated: 2011-03-04 16:36:28 (GMT+9)
The IEEE Consumer Electronics Society is pleased to announce the Third International Games Innovation Conference (IGIC 2011). Continuing the tradition that began in London 2009, and in Hong Kong 2010, this conference aims to be a platform for disseminating peer-reviewed papers, state-of-the-art demonstrations and special sessions that describe innovative research and development of hardware and software game technologies. Participation from industry, academia and government are welcome. Submissions: Authors are invited to submit two page papers that describe significant, original, and previously unpublished work. The initial submissions can be extended abstracts that include diagrams of ideas and early results from preliminary research and development. All papers will be refereed for presentation and publication on the basis of their relevance, technical soundness, novelty, clarity, and overall scientific or engineering contribution. At least one author must attend the conference in person to present the accepted paper for it to be included in the Conference Proceedings, IEEE Xplore and Engineering Index. Full papers may be submitted to the CE Transactions, after the conference. These papers must comply with the requirements of the CE Transactions. Please Submit Papers HerePapers reporting innovations and new developments in all areas related to games are invited, including but not limited to those listed below:Multi-player GamesCloud based gamesNetworked gamesLocation awarenessInfrastructurePerformanceLatencyArchitectureSecurityPlatformsMobile/handheldComputersConsolesPortable consolesCloud serversNetwork seversSystem architectureNetwork architectureDevelopment and ProductionDesign of gamesToolsSoftware-Hardware inter-dependenceGraphicsAnimationContent generationArtificial intelligenceCinematographyInterfacesInteroperabilityWearable devicesBiometrics3D effectsHapticsGazeProximityAudioGesture Beyond EntertainmentHealth/exercise Education Training Business Advertising Social Change Usability beyond games Technology Multi-core processors Mobile SoC Memory 3D Display 3D Graphics Augmented reality Virtual reality Game mechanics Storage Vision/imaging Wireless/RF MEMS/Nano devices User ExperiencePlaying experience Behavioral impact Social impact Player modeling Learning Cultural impact Lessons from gamesIndustry Track: New this year is the opportunity (primarily for presentation with less focus on full-paper publication) to submit two page papers pointing out real-life design and technology challenges that should be addressed in the short-to-medium term. Special Sessions: Panels, Workshops and Tutorials: IGIC 2011 is also planning for interactive sessions (120 minutes each) in the forms of panel discussions, workshops and tutorials, focusing on the latest development in game technology including hardware, software, content development and demonstrations. Topics of discussions on future issues, especially related to innovation in game technology, are welcome. For updates, please check on the website periodically: http://ice-gic.ieee-cesoc.org
The author submission link will be activated soon. Information: Narisa Chu (narisa.chu
ieee.org) or Sharon Peng (sharon.peng
ieee.org) Submission Deadlines: Extended Abstract - May 31, 2011 Notification of Acceptance - June 30, 2011 Publication Ready 2-page Paper - August 31, 2011 Proposals for Special Panels, Workshops and Tutorials: September 1, 2011Author Registration Deadline - September 15, 2011 Early Registration Deadline - October 1, 2011Keywords: Accepted papers list. Acceptance Rate. EI Compendex. Engineering Index. ISTP index. ISI index. Impact Factor.
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